This week I got animation down.
import pygame, sys, time
from pygame.locals import *
#Set up pygame
pygame.init
#set up window
WINDOWWIDTH=400
WINDOWHEIGHT=400
windowSurface=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Animation')
#set up direction variables
DOWNLEFT=1
DOWNRIGHT=3
UPLEFT=7
UPRIGHT=9
MOVESPEED=4
#set up colors
BLACK=(0, 0, 0)
RED=(255, 0, 0)
GREEN=(0, 255, 0)
BLUE=(0, 0, 255)
#Set up block data structure
b1={'rect':pygame.Rect(300, 80, 50, 100), 'color':RED, 'dir':UPRIGHT}
b2={'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPLEFT}
b3={'rect':pygame.Rect(100, 150, 60, 60), 'color':BLUE, 'dir':DOWNLEFT}
blocks=[b1, b2, b3]
#run the game loop
while True:
#check for the QUIT event
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
#draw the black background onto the surface
windowSurface.fill(BLACK)
for b in blocks:
#move the block data structure
if b['dir']==DOWNLEFT:
b['rect'].left-=MOVESPEED
b['rect'].top+=MOVESPEED
if b['dir']==DOWNRIGHT:
b['rect'].left+=MOVESPEED
b['rect'].top+=MOVESPEED
if b['dir']==UPLEFT:
b['rect'].left-=MOVESPEED
b['rect'].top-=MOVESPEED
if b['dir']==UPRIGHT:
b['rect'].left+=MOVESPEED
b['rect'].top-=MOVESPEED
#Check if the block has moved out of the window
if b['rect'].top<0:
#block has moved past top
if b['dir']==UPLEFT:
b['dir']=DOWNLEFT
if b['dir']==UPRIGHT:
b['dir']=DOWNRIGHT
if b['rect'].bottom>WINDOWHEIGHT:
#block has moved past bottom
if b['dir']==DOWNLEFT:
b['dir']=UPLEFT
if b['dir']==DOWNRIGHT:
b['dir']=UPRIGHT
if b['rect'].left<0:
#block has moved past left side
if b['dir']==DOWNLEFT:
b['dir']=DOWNRIGHT
if b['dir']==UPLEFT:
b['dir']=UPRIGHT
if b['rect'].right>WINDOWHEIGHT:
#block has moved past right side
if b['dir']==DOWNRIGHT:
b['dir']=DOWNLEFT
if b['dir']==UPRIGHT:
b['dir']=UPLEFT
#Draw the block onto the surface
pygame.draw.rect(windowSurface, b['color'], b['rect'])
#Draw the window onto the screen
pygame.display.update()
time.sleep(0.02)

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