Friday, January 17, 2014

ANIMATION, INPUT, AND FOODS OH MY (01.13.2014 - 01.17.2014)

I somehow actually finished two programs this week.
if programming.level() > 9000:
print 'Ben Uleau'

Here are my programs:
Animation:
import pygame, sys, time
from pygame.locals import *

#Set up pygame
pygame.init

#set up window
WINDOWWIDTH=400
WINDOWHEIGHT=400
windowSurface=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Animation')

#set up direction variables
DOWNLEFT=1
DOWNRIGHT=3
UPLEFT=7
UPRIGHT=9

MOVESPEED=4

#set up colors
BLACK=(0, 0, 0)
RED=(255, 0, 0)
GREEN=(0, 255, 0)
BLUE=(0, 0, 255)

#Set up block data structure
b1={'rect':pygame.Rect(300, 80, 50, 100), 'color':RED, 'dir':UPRIGHT}
b2={'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPLEFT}
b3={'rect':pygame.Rect(100, 150, 60, 60), 'color':BLUE, 'dir':DOWNLEFT}

blocks=[b1, b2, b3]

#run the game loop
while True:
    #check for the QUIT event
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()

    #draw the black background onto the surface
    windowSurface.fill(BLACK)

    for b in blocks:
        #move the block data structure
        if b['dir']==DOWNLEFT:
            b['rect'].left-=MOVESPEED
            b['rect'].top+=MOVESPEED
        if b['dir']==DOWNRIGHT:
            b['rect'].left+=MOVESPEED
            b['rect'].top+=MOVESPEED
        if b['dir']==UPLEFT:
            b['rect'].left-=MOVESPEED
            b['rect'].top-=MOVESPEED
        if b['dir']==UPRIGHT:
            b['rect'].left+=MOVESPEED
            b['rect'].top-=MOVESPEED

        #Check if the block has moved out of the window
        if b['rect'].top<0:
            #block has moved past top
            if b['dir']==UPLEFT:
                b['dir']=DOWNLEFT
            if b['dir']==UPRIGHT:
                b['dir']=DOWNRIGHT
        if b['rect'].bottom>WINDOWHEIGHT:
            #block has moved past bottom
            if b['dir']==DOWNLEFT:
                b['dir']=UPLEFT
            if b['dir']==DOWNRIGHT:
                b['dir']=UPRIGHT
        if b['rect'].left<0:
            #block has moved past left side
            if b['dir']==DOWNLEFT:
                b['dir']=DOWNRIGHT
            if b['dir']==UPLEFT:
                b['dir']=UPRIGHT
        if b['rect'].right>WINDOWHEIGHT:
            #block has moved past right side
            if b['dir']==DOWNRIGHT:
                b['dir']=DOWNLEFT
            if b['dir']==UPRIGHT:
                b['dir']=UPLEFT

        #Draw the block onto the surface
        pygame.draw.rect(windowSurface, b['color'], b['rect'])

    #Draw the window onto the screen
    pygame.display.update()
    time.sleep(0.02)


Keyboard input with pygame:
import pygame, sys, random
from pygame.locals import *

#Set up pygame
pygame.init()
mainClock=pygame.time.Clock()

#Set up the window
WINDOWWIDTH=400
WINDOWHEIGHT=400
windowSurface=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Input')

#Set up colors
BLACK=(0, 0, 0,)
GREEN=(0, 255, 0)
WHITE=(255, 255, 255)

#Set up the player and food data structure
foodCounter=0
NEWFOOD=40
FOODSIZE=20
player=pygame.Rect(300, 100, 50, 50)
foods=[]
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH-FOODSIZE), random.randint(0, WINDOWHEIGHT-FOODSIZE), FOODSIZE, FOODSIZE))

#set up movement variables
moveLeft=False
moveRight=False
moveUp=False
moveDown=False

MOVESPEED=6

#Run the game loop
while True:
    #Check for events
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()
        if event.type==KEYDOWN:
            #Change the keyboard variables
            if event.key==K_LEFT or event.key==ord('a'):
                moveRight=False
                moveLeft=True
            if event.key==K_RIGHT or event.key==ord('d'):
                moveLeft=False
                moveRight=True
            if event.key==K_UP or event.key==ord('w'):
                moveDown=False
                moveUp=True
            if event.key==K_DOWN or event.key==ord('s'):
                moveUp=False
                moveDown=True

        if event.type==KEYUP:
            if event.key==K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key==K_LEFT or event.key==ord('a'):
                moveLeft=False
            if event.key==K_RIGHT or event.key==ord('d'):
                moveRight=False
            if event.key==K_UP or event.key==ord('w'):
                moveUp=False
            if event.key==K_DOWN or event.key==ord('d'):
                moveDown=False
            if event.key==ord('x'):
                player.top=random.randint(0, WINDOWHEIGHT-player.height)
                player.left=random.randint(0, WINDOWWIDTH-player.width)

        if event.type==MOUSEBUTTONUP:
            foods.append(pygame.Rect(event.pos[0], event.pos[1], FOODSIZE, FOODSIZE))

    foodCounter+=1
    if foodCounter>=NEWFOOD:
        #Add new food
        foodCounter=0
        foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH-FOODSIZE), random.randint(0, WINDOWHEIGHT-FOODSIZE), FOODSIZE, FOODSIZE))

    #Draw the black background onto the surface
        windowSurface.fill(BLACK)

        #Move the player
        if moveDown and player.bottom<WINDOWHEIGHT:
            player.top+=MOVESPEED
        if moveUp and player.top>0:
            player.top-=MOVESPEED
        if moveLeft and player.left>0:
            player.left-=MOVESPEED
        if moveRight and player.right<WINDOWWIDTH:
            player.right+=MOVESPEED

        #Draw the player onto the surface
        pygame.draw.rect(windowSurface, WHITE, player)

        #Check if the player has intersected ith any food squares
        for food in foods[:]:
            if player.colliderect(food):
                foods.remove(food)

        #Draw the food
        for i in range(len(foods)):
            pygame.draw.rect(windowSurface, GREEN, foods[i])

        #Draw the window onto the screen
        pygame.display.update()
        mainClock.tick(40)
           

Friday, January 10, 2014

Animation (01.05.2014 - 01.10.2014)

This week I got animation down.

import pygame, sys, time
from pygame.locals import *

#Set up pygame
pygame.init

#set up window
WINDOWWIDTH=400
WINDOWHEIGHT=400
windowSurface=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Animation')

#set up direction variables
DOWNLEFT=1
DOWNRIGHT=3
UPLEFT=7
UPRIGHT=9

MOVESPEED=4

#set up colors
BLACK=(0, 0, 0)
RED=(255, 0, 0)
GREEN=(0, 255, 0)
BLUE=(0, 0, 255)

#Set up block data structure
b1={'rect':pygame.Rect(300, 80, 50, 100), 'color':RED, 'dir':UPRIGHT}
b2={'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPLEFT}
b3={'rect':pygame.Rect(100, 150, 60, 60), 'color':BLUE, 'dir':DOWNLEFT}

blocks=[b1, b2, b3]

#run the game loop
while True:
    #check for the QUIT event
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()

    #draw the black background onto the surface
    windowSurface.fill(BLACK)

    for b in blocks:
        #move the block data structure
        if b['dir']==DOWNLEFT:
            b['rect'].left-=MOVESPEED
            b['rect'].top+=MOVESPEED
        if b['dir']==DOWNRIGHT:
            b['rect'].left+=MOVESPEED
            b['rect'].top+=MOVESPEED
        if b['dir']==UPLEFT:
            b['rect'].left-=MOVESPEED
            b['rect'].top-=MOVESPEED
        if b['dir']==UPRIGHT:
            b['rect'].left+=MOVESPEED
            b['rect'].top-=MOVESPEED

        #Check if the block has moved out of the window
        if b['rect'].top<0:
            #block has moved past top
            if b['dir']==UPLEFT:
                b['dir']=DOWNLEFT
            if b['dir']==UPRIGHT:
                b['dir']=DOWNRIGHT
        if b['rect'].bottom>WINDOWHEIGHT:
            #block has moved past bottom
            if b['dir']==DOWNLEFT:
                b['dir']=UPLEFT
            if b['dir']==DOWNRIGHT:
                b['dir']=UPRIGHT
        if b['rect'].left<0:
            #block has moved past left side
            if b['dir']==DOWNLEFT:
                b['dir']=DOWNRIGHT
            if b['dir']==UPLEFT:
                b['dir']=UPRIGHT
        if b['rect'].right>WINDOWHEIGHT:
            #block has moved past right side
            if b['dir']==DOWNRIGHT:
                b['dir']=DOWNLEFT
            if b['dir']==UPRIGHT:
                b['dir']=UPLEFT

        #Draw the block onto the surface
        pygame.draw.rect(windowSurface, b['color'], b['rect'])

    #Draw the window onto the screen
    pygame.display.update()
    time.sleep(0.02)